This small individual uses his connection to nature to aid himself both in and out of battle. Able to assume a number of different forms for use both in and out of combat, he takes full advantage of his abilities to be stealthy, deadly, and ready for any situation. His magical daggers serve as potent weapons in any form.
Character Progression
Lvl | Class | BA | Fort | Ref | Will | Feat | Special | CL | SL | |
---|---|---|---|---|---|---|---|---|---|---|
0 | Strongheart Halfling | — | — | — | — | Weapon Finesse | Strongheart halfling racial traits | — | — | |
1 | Scout | 0 | 0 | 2 | 0 | Two-Weapon Fighting | Skirmish (1d6), trapfinding | — | — | |
2 | Ranger | 1 | 2 | 3 | 0 | — | Favored enemy (goblinoids), fast movement, Track, wild empathy | 1 | 1 | |
3 | Ranger | 2 | 3 | 3 | 1 | Weapon Focus (dagger) | — | 2 | ||
4 | Ranger | 3 | 3 | 4 | 1 | — | Endurance | 3 | ||
5 | Ranger | 4 | 4 | 4 | 1 | — | — | 4 | ||
6 | Ranger | 5 | 4 | 5 | 2 | Natural Spell | Favored enemy (), wild shape (1/day) | 5 | 2 | |
7 | Daggerspell Shaper | 6 | 5 | 5 | 4 | — | Daggercast, wild shape (2/day) | — | — | |
8 | Daggerspell Shaper | 7 | 5 | 6 | 5 | — | Dagger claws, wild shape (Tiny) | 6 | ||
9 | Daggerspell Shaper | 8 | 5 | 6 | 5 | FEAT | Skirmish (1d6, 1 AC) | 7 | ||
10 | Daggerspell Shaper | 8 | 6 | 7 | 6 | — | Wild shape (Large) | 8 | ||
11 | Daggerspell Shaper | 9 | 6 | 7 | 6 | — | Wild shape (3/day) | 9 | 3 | |
12 | Daggerspell Shaper | 10 | 6 | 8 | 7 | Improved Skirmish | Skirmish (2d6, 1 AC) | 10 | ||
13 | Daggerspell Shaper | 11 | 7 | 8 | 7 | — | Fast wild shape | 11 | ||
14 | Daggerspell Shaper | 11 | 7 | 9 | 8 | — | Enhanced wild shape | 12 | ||
15 | Daggerspell Shaper | 12 | 7 | 9 | 8 | FEAT | Skirmish (2d6, 2 AC) | 13 | 4 | |
16 | Daggerspell Shaper | 13 | 8 | 10 | 9 | — | Daggerspell flurry, wild shape (4/day) | 14 | ||
17 | — | |||||||||
18 | FEAT | |||||||||
19 | — | |||||||||
20 | — |
Alternate Class Features
- Wildshape Ranger: lose combat style, gain wildshape as a druid and fast movement as a barbarian
- Solitary Hunter: lose animal companion, gain favored enemy bonus to attack and damage
Relevant House Rules
- Ranger gains the casting progression of a Duskblade, with caster level equal to class level
- 5th-level spell list: awaken, baleful polymorph, cure critical wounds, control winds, summon nature’s ally V, and wall of thorns
- Ranger gains animal companion at level 1, with effective druid level equal to ranger level