By Nik on June 16, 2012
Here’s an attempt to rework the SLI campaign. So far it will be E6, gestalt, and possibly be limited to tier 3 and below. A couple of thoughts about potential campaign rules and and house rules to try. Potentially a lawful evil or lawful good group. using some custom house rules instead of making gestalt […] More »
Filed under Stealth Logistics Initiative with keywords: e6, gestalt
By Sean on July 16, 2012
Descendant of Triel. Harvester of sorrow. More »
Filed under Defender, Stealth Logistics Initiative with keywords: anima mage, arcane, binder, caster, character, divine, dragon shaman, gestalt, gish, hexblade, hexer, lesser aasimar, melee, paladin
By Sean on July 10, 2012
Character Progression Ghostwise Lose: +1 all saves. Gain: Speak without sound (Su): Telepathy 20ft with any creature with a shared language. More »
Filed under Controller, Stealth Logistics Initiative, Striker with keywords: caster, character, charger, divine, druid, e6, gestalt, gish, halfling
By Becky on June 30, 2012
A small martial artist who uses her size to her advantage. More »
Filed under Controller, Stealth Logistics Initiative, Striker with keywords: character, e6, gestalt, gnome, initiator, martial, melee, monk, ninja, shadow sun ninja, stealthy, swordsage
By Chris on June 23, 2012
The Infiltrator has one job: get inside, even if it means walking through the front door. More »
Filed under Leader, Stealth Logistics Initiative with keywords: changeling, character, e6, factotum, fractional bab, fractional saves, gestalt, invoker, rogue, skill-monkey, stealthy, warlock