Mechanic
This planetouched has ancestry from Mechanus and aims to put his natural talents to good use. As an artificer, he is capable of providing items normally unattainable for an E6 party. Survival is achieved by pitting his Iron Defender on the front line, while he stays in back with an array of wands. If he sustains damage, it is quickly repaired with a jolt of electricity. More »
Thoughts on a Synergistic Gestalt Party
When creating a gestalt character, it is tempting to view the dual class progression as an opportunity to achieve greater breadth. However, gestalt is utilized most effectively when each side of the progression provides synergy. As a simple example, adding gestalt monk levels to a melee-focused druid doesn’t really broaden what the character is capable of. Instead, it makes the character that much better at doing his job. Similarly, I often see parties of characters built to their own ends with no sense of party synergy. These are my thoughts on what a well built gestalt party would look like. More »
1984
For those posts that lack a recorded date, they are given the date April 4, 1984 at 13:00. More »
Crusaderdin
An adamantine citadel of virtue, this nameless warforged seeks out combat with the darkest of evils. Although a formidable initiator, his abilities are considerably augmented by a portfolio of spells and infusions. Artificer infusions allow him strategic preparations, while he maintains paladin spells for tactical flexibility. More »
Eberron Common Campaign Setting
The Eberron Common Campaign Setting (ECCS) is a game world shared between many campaigns. ECCS is built upon the solid foundation provided by the Eberron Campaign Setting and its expansions. It aims to provide a framework for creating and playing individual, but interlinked, campaigns. More »