Infiltrator
The Infiltrator has one job: get inside, even if it means walking through the front door. More »
Campaign Proposal: Stealth Logistics Initiative
Here’s an attempt to rework the SLI campaign. So far it will be E6, gestalt, and possibly be limited to tier 3 and below. A couple of thoughts about potential campaign rules and and house rules to try. Potentially a lawful evil or lawful good group. using some custom house rules instead of making gestalt […] More »
Iron Paw
Character Progression Alternate Class Features Wildshape Ranger: lose combat style, gain wildshape as a druid and fast movement as a barbarian Arcane Hunter: lose normal favored enemy, gain favored enemy (arcanists) Solitary Hunter: lose animal companion, gain favored enemy bonus to attack and damage Additional Feats Mighty Wild Shape (brown bear) Martial Stance (thicket of […] More »
House Rule Compilation
Here is a list of house rules sampled from various places that I intend on adopting for future use. Many of these we have never used before, but have been well tested by others. These are general house rules that will be campaign independent. Campaign specific house rules and character generation guidelines will be specified on a per campaign basis. More »